Story Branch Studio
Create branching narratives by selecting causes, consequences, and tone.
- Bloom's
- create
- Duration
- session
Creative expression, storytelling, and design thinking.
Create branching narratives by selecting causes, consequences, and tone.
Design stable structures by measuring and combining accurate angles.
A light anatomy and health game where players run a cartoon clinic for skeleton injuries and body-system problems.
A music-math game where rhythms are built from fraction values and played back as catchy loops.
An ecology route game where players guide bees, butterflies, bats, and birds through landscapes full of hazards and flowers.
A geometry expedition where hikers can move forward only by proving shape relationships and angle facts.
A stagecraft adventure where players reconstruct famous scenes by choosing tone, meaning, and character intent.
A hotel-design game for animals where each guest species needs the right climate, food, shelter, and neighbors.
A music-learning town where each building responds to pitch, interval, and melody challenges.
A factory optimization game where robots need efficient workflows built from sequencing, loops, and condition paths.
A construction history game where players rebuild famous landmarks layer by layer while learning architecture and culture.
A creative language game where poems are forged line by line from rhythm, imagery, rhyme, and meaning choices.
A museum ethics game where players must assess whether objects are real, fake, stolen, restored, or culturally sensitive.
A geometry-music fusion game where different shapes generate different tones and visual rhythms.
A digital-citizenship game where messages, memes, and emoji choices change how online conversations unfold.
A health science game where sleepy sprites need better routines, light exposure, and habits to function well.
A timeline strategy game where historical events are collectible cards that must be placed in correct sequence and causal chains.
A self-management adventure where a hero gains powers only by building routines like reading, exercise, planning, and cleanup.
A museum-crawl game where each exhibit contains a different trick of misinformation, bias, or manipulation.
A restoration strategy game where players rebuild a damaged reef with smart interventions.
A social-emotional learning game where emotions move through a factory and players help sort, name, and regulate them.
A scientific-method maze where players help a clever lab rat solve research questions by designing fair tests.
A literacy-accessibility game where bridges are built by matching letters, patterns, and words in Braille.
A communication skills game where players manage an inbox full of school, work, and community emails.
A cultural history cooking game where recipes unlock stories of migration, trade, family, and identity.
A language and meaning game where short stories must be translated carefully without losing tone or context.